DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 6f6fb6cf5d5da74bf4f8fc516713b1143c4742d7 deck-builder/shared/src/server/channels.rs -rw-r--r-- 650 bytes
6f6fb6cfJonni Liljamo feat(shared): relocate types, add gamestate consts 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/shared
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use naia_bevy_shared::{
    Channel, ChannelDirection, ChannelMode, Protocol, ProtocolPlugin, ReliableSettings,
};

#[derive(Channel)]
pub struct AfterAuthChannel;

pub struct ChannelsPlugin;

impl ProtocolPlugin for ChannelsPlugin {
    fn build(&self, protocol: &mut Protocol) {
        protocol.add_channel::<AfterAuthChannel>(
            ChannelDirection::ServerToClient,
            ChannelMode::UnorderedReliable(ReliableSettings::default()),
        );
    }
}