DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 5409a8d8c9754cee5562f63c70d252c9a62095b4 deck-builder/shared/src/server/messages/datarequest.rs -rw-r--r-- 1.2 KiB
5409a8d8Jonni Liljamo feat(client): handle create game datarequestresponse 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/shared
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use naia_bevy_shared::Message;

#[derive(Message)]
pub struct DataRequest {
    pub r#type: u8,
}

impl DataRequest {
    pub fn new(r#type: u8) -> Self {
        Self { r#type }
    }
}

#[derive(Message)]
pub struct DataRequestResponse {
    pub r#type: u8,
    pub data: String,
}

impl DataRequestResponse {
    pub fn new(r#type: u8, data: &str) -> Self {
        Self {
            r#type,
            data: data.to_string(),
        }
    }
}

#[repr(u8)]
pub enum DataRequestType {
    GameAllForming = 100,
    GameMyGames = 101,
    GameCreate = 102,
}

impl DataRequestType {
    // TODO: should prolly do this, like, not by hand.
    pub fn from_u8(value: &u8) -> Self {
        match value {
            100 => Self::GameAllForming,
            101 => Self::GameMyGames,
            102 => Self::GameCreate,
            _ => {
                // NOTE/TODO/FIXME: bad, veeeery bad.
                //     just... I'm not sure how to handle this best,
                //     so right now it just returns something, lol.
                Self::GameCreate
            }
        }
    }
}