/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use crate::{api::game::Game, Global, AppState};
use super::GameDetailsCallEvent;
mod ui;
pub struct GamePlugin;
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(GameData::default())
.add_system(game_setup.in_schedule(OnEnter(AppState::InGame)))
.add_system(ui::ui.run_if(in_state(AppState::InGame)));
}
}
#[derive(Resource)]
pub struct GameData {
pub game: Option<Game>,
}
impl Default for GameData {
fn default() -> Self {
Self {
game: None,
}
}
}
fn game_setup(
mut details_ev_w: EventWriter<GameDetailsCallEvent>,
global: Res<Global>,
) {
details_ev_w.send(GameDetailsCallEvent {
game_id: global.cur_game_id.clone(),
});
}