feat(shared): add a channel and messages for generic data requests
feat(schema, shared, api): move all types to shared, separate schema * schema is now stored in a separate crate to avoid dependency cycles * added note in README.md about handling unwraps
feat(api): reimpl all_games and my_games
fix(api): use gamestate consts
feat(shared): relocate types, add gamestate consts
feat(api): stubs for most game endpoints, complete create
feat(client): derive Reflect for some types
feat(shared): extract_cookie macro
docs: update readme with major issues, and bolded headings
feat(server): store user cookies in memory
chore(server): add note about existing cookie authentication
feat!(client, server): finish transition to bevy 0.10, and in addition * change from bevy_inspector_egui to bevy_editor_pls * remove iyes_loopless, as it is now obsolete * remove bevy_console and swap logs to terminal only, in preperation for my own console logging crate
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
feat(client): init game handlers module
feat(api): impl models action, gamedata, game
feat(client): settings menu stub
feat(client): show title in play menu
feat(client): center main menu
feat(client): enable the play menu in a crippled state