feat(client): swap cur_game to be in global, and set it
fix(nix(client)): add pqlib temporarily
feat!(client, server, api, shared): revamp data requests! * now even more generic than before * also implemented GET game/{id} * GET game/all_forming and game/my_games now return only ids * client now has a way to cache basic information about all games fetched in the play screen, reducing the amount of data transferred
chore(client, server, shared): update naia to 0.20.{0,1}
feat(api, shared): patch game endpoint and request, cleanup unused apis
chore(client, server, api, shared): fix clippy lints
feat(client): revamp user details event, send it when needed
feat(client): user_cache_queue
fix(api, server, shared): dont do drugs and api
feat(client): user cache, and PubUserDetails event
feat(client(nix)): add rust-analyzer to devshell
feat(server, shared): PubUserDetails datarequest
feat(shared): api call to get /api/user
feat(api): get /api/user for public user details
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client): handle create game datarequestresponse
feat(client): enable other game browse views
feat(client, server, shared): implement cookie refreshing
feat: add id to CfgUser and AfterAuth
wip!(client, shared): re-enable browsing games, sota