DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

WIP: something something changing to quinnet, cant be bothered rn
feat(client): change users_cache to a HashMap, instead of a Vec
fix(client): softlock when trying to create another game
feat(client): sort games in all_forming
feat(client): show player names in lobby screen
feat(client): swap cur_game to be in global, and set it
fix(nix(client)): add pqlib temporarily
feat!(client, server, api, shared): revamp data requests!
 * now even more generic than before
 * also implemented GET game/{id}
 * GET game/all_forming and game/my_games now return only ids
 * client now has a way to cache basic information about all games
   fetched in the play screen, reducing the amount of data transferred
chore(client, server, shared): update naia to 0.20.{0,1}
feat(api, shared): patch game endpoint and request, cleanup unused apis
chore(client, server, api, shared): fix clippy lints
feat(client): revamp user details event, send it when needed
feat(client): user_cache_queue
fix(api, server, shared): dont do drugs and api
feat(client): user cache, and PubUserDetails event
feat(client(nix)): add rust-analyzer to devshell
feat(server, shared): PubUserDetails datarequest
feat(shared): api call to get /api/user
feat(api): get /api/user for public user details
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
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