feat!(client, server): finish transition to bevy 0.10, and in addition
* change from bevy_inspector_egui to bevy_editor_pls
* remove iyes_loopless, as it is now obsolete
* remove bevy_console and swap logs to terminal only, in preperation
for my own console logging crate
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
feat(client): init game handlers module
feat(api): impl models action, gamedata, game
feat(client): settings menu stub
feat(client): show title in play menu
feat(client): center main menu
feat(client): enable the play menu in a crippled state
chore(client): cleanup old login/register screens
feat(client): move connect menu structs to mod from ui
feat(client): graceful exit with disconnect
fix(client): silence warnings in tick_events
fix(client): wait for AfterAuth before going to menu
fix(server): remove aa_details for user from temp after sending
feat(client, server): finally handle AfterAuth properly
feat(server): recieve tick buffer messages
feat: update this horrible legacy shell.nix
feat(client): add flake.nix for easy development