@@ 0,0 1,36 @@
+/*
+ * This file is part of sdbclient
+ * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
+ *
+ * Licensed under GPL-3.0-only.
+ * See LICENSE for licensing information.
+ */
+
+use bevy::prelude::*;
+
+/// Various settings that can be changed from the... Settings.
+#[derive(Resource, Debug, Component, PartialEq, Clone)]
+pub struct CfgSettings {
+ /// Master Volume
+ pub volume_master: u32,
+ /// Fulsscreen
+ pub fullscreen: bool,
+ /// Resolution
+ pub resolution: (f32, f32),
+}
+
+/// User details and status
+#[derive(Resource, Debug, Component, PartialEq, Clone)]
+pub struct CfgUser {
+ /// User logged in status
+ pub logged_in: bool,
+ /// User Token
+ pub user_token: String,
+}
+
+/// Settings that the user has no access to, or can only access through developer settings
+#[derive(Resource, Debug, Component, PartialEq, Clone)]
+pub struct CfgHidden {
+ /// API Server
+ pub api_server: String,
+}
@@ 14,6 14,7 @@ use bevy::{
use bevy_egui::EguiPlugin;
use bevy_inspector_egui::WorldInspectorPlugin;
+mod cfg;
mod menu;
mod plugins;
mod util;
@@ 26,33 27,6 @@ pub enum GameState {
Game,
}
-/// Various settings that can be changed from the... Settings.
-#[derive(Resource, Debug, Component, PartialEq, Clone)]
-pub struct CfgSettings {
- /// Master Volume
- pub volume_master: u32,
- /// Fulsscreen
- pub fullscreen: bool,
- /// Resolution
- pub resolution: (f32, f32),
-}
-
-/// User details and status
-#[derive(Resource, Debug, Component, PartialEq, Clone)]
-pub struct CfgUser {
- /// User logged in status
- pub logged_in: bool,
- /// User Token
- pub user_token: String,
-}
-
-/// Settings that the user has no access to, or can only access through developer settings
-#[derive(Resource, Debug, Component, PartialEq, Clone)]
-pub struct CfgHidden {
- /// API Server
- pub api_server: String,
-}
-
// Input structs
/// Login inputs
#[derive(Resource, Debug, Component, PartialEq, Eq, Clone)]
@@ 95,16 69,16 @@ fn main() {
app.add_plugin(EguiPlugin);
app.add_plugin(WorldInspectorPlugin::new());
- app.insert_resource(CfgSettings {
+ app.insert_resource(cfg::CfgSettings {
volume_master: 7,
fullscreen: false,
resolution: (1280., 720.),
})
- .insert_resource(CfgUser {
+ .insert_resource(cfg::CfgUser {
logged_in: false,
user_token: "".to_string(),
})
- .insert_resource(CfgHidden {
+ .insert_resource(cfg::CfgHidden {
api_server: "http://localhost:8080".to_string(),
})
.insert_resource(InputsUserLogin("".to_string(), "".to_string()))
@@ 8,7 8,7 @@
use bevy::{app::AppExit, prelude::*};
use crate::CfgUser;
use crate::cfg::CfgUser;
use super::{despawn_screen, GameState};