DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

91b9f272c4d67610ecba7dde64dedf81eef504a3 — Jonni Liljamo 1 year, 9 months ago d00aa68
Start of API mod and connection check plugin
A sdbclient/src/api/mod.rs => sdbclient/src/api/mod.rs +24 -0
@@ 0,0 1,24 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use reqwest;
use serde::{Deserialize, Serialize};

#[derive(Serialize, Deserialize)]
pub struct APIInfo {
    pub info: String,
    pub ver: String,
}

pub fn info(api_address: String) -> APIInfo {
    let client = reqwest::blocking::Client::new();

    let resp = client.get(&format!("{}/info", api_address)).send().unwrap();

    resp.json().unwrap()
}

M sdbclient/src/main.rs => sdbclient/src/main.rs +4 -2
@@ 14,6 14,7 @@ use bevy::{
use bevy_egui::EguiPlugin;
use bevy_inspector_egui::WorldInspectorPlugin;

mod api;
mod cfg;
mod plugins;
mod util;


@@ 78,7 79,7 @@ fn main() {
        user_token: "".to_string(),
    })
    .insert_resource(cfg::CfgHidden {
        api_server: "http://localhost:8080".to_string(),
        api_server: "http://localhost:8080/api".to_string(),
    })
    .insert_resource(InputsUserLogin("".to_string(), "".to_string()))
    .insert_resource(InputsUserRegister(


@@ 90,7 91,8 @@ fn main() {

    app.add_startup_system(setup).add_state(GameState::Splash);

    app.add_plugin(plugins::splash::SplashPlugin)
    app.add_plugin(plugins::connection_check::ConnectionCheckPlugin)
        .add_plugin(plugins::splash::SplashPlugin)
        .add_plugin(plugins::menu::MenuPlugin);

    app.run();

A sdbclient/src/plugins/connection_check/mod.rs => sdbclient/src/plugins/connection_check/mod.rs +58 -0
@@ 0,0 1,58 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};

use futures_lite::future;

use crate::{api, cfg::CfgHidden};

/// This plugin will check if we can connect to the API
pub struct ConnectionCheckPlugin;

impl Plugin for ConnectionCheckPlugin {
    fn build(&self, app: &mut App) {
        app
            // Load the splash when we enter the Splash state
            .add_startup_system(start_connection_check)
            .add_system(handle_connection_check);
    }
}

#[derive(Component)]
struct ConnectionCheck(Task<api::APIInfo>);

fn start_connection_check(mut commands: Commands, cfg_hidden: Res<CfgHidden>) {
    let api_address = cfg_hidden.api_server.clone();
    let thread_pool = AsyncComputeTaskPool::get();
    let task = thread_pool.spawn(async move {
        let api_info = api::info(api_address);

        api_info
    });
    commands.spawn(ConnectionCheck(task));
}

fn handle_connection_check(
    mut commands: Commands,
    mut connection_check_tasks: Query<(Entity, &mut ConnectionCheck)>,
) {
    for (entity, mut task) in &mut connection_check_tasks {
        if let Some(api_info) = future::block_on(future::poll_once(&mut task.0)) {
            info!("API connection check passed");
            info!("API version: {}", api_info.ver);

            // Remove the task, since it's done now
            commands.entity(entity).remove::<ConnectionCheck>();
            commands.entity(entity).despawn_recursive();
        }
    }
}

M sdbclient/src/plugins/mod.rs => sdbclient/src/plugins/mod.rs +1 -0
@@ 6,5 6,6 @@
 * See LICENSE for licensing information.
 */

pub mod connection_check;
pub mod menu;
pub mod splash;