M client/src/game_status/mod.rs => client/src/game_status/mod.rs +2 -2
@@ 46,8 46,8 @@ pub struct SupplyPile {
pub enum PlayerState {
/// e.g. not their turn
Idle,
- /// action phase, playing cards
- ActionPhase,
+ /// play phase, playing cards
+ PlayPhase,
/// buy phase, buying cards
BuyPhase,
}
M client/src/game_status/parser.rs => client/src/game_status/parser.rs +2 -2
@@ 135,8 135,8 @@ pub fn parse(game: &Game) -> Result<GameStatus, ()> {
// set player to idle
invoker.state = PlayerState::Idle;
- // set the target to action phase
- target.state = PlayerState::ActionPhase;
+ // set the target to the play phase
+ target.state = PlayerState::PlayPhase;
// clear currency
invoker.currency = 0;
M client/src/plugins/game/ui/mod.rs => client/src/plugins/game/ui/mod.rs +1 -1
@@ 196,7 196,7 @@ fn hardcoded_init(game: &Game, create_action_ev_w: &mut EventWriter<GameActionCr
&game.host_id,
&game.host_id,
&Command::ChangePlayerState {
- state: PlayerState::ActionPhase,
+ state: PlayerState::PlayPhase,
},
fastrand::u64(u64::MIN..=u64::MAX),
),