/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ api::{self, game::EndResponse}, async_task_handle_call, async_task_start_call, plugins::menu::MenuData, NetworkingOptions, }; use bevy::{ prelude::*, tasks::{AsyncComputeTaskPool, Task}, }; use futures_lite::future; #[derive(Component)] pub struct GameEndCall(Task); #[derive(Clone)] pub struct GameEndCallEvent { pub game_id: String, } async_task_start_call!(GameEndCallEvent, GameEndCall, |ev, no| { api::game::end(&no, &ev.game_id) }); async_task_handle_call!(GameEndCall, |response, _menu_data| { match response { Err(_err) => panic!("game end failed, handle me"), Ok(resp) => { info!("ended game {}", resp); } } });