/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ api::{ self, game::{Action, CreateActionResponse}, }, async_task_handle_call_refresh, async_task_start_call, plugins::{GameData, RefreshGameEvent}, NetworkingOptions, }; use bevy::{ prelude::*, tasks::{AsyncComputeTaskPool, Task}, }; use futures_lite::future; use super::ParseGameStatusEvent; #[derive(Component)] pub struct GameActionCreateCall(Task); #[derive(Clone)] pub struct GameActionCreateCallEvent { pub action: Action, } async_task_start_call!(GameActionCreateCallEvent, GameActionCreateCall, |ev, no| { api::game::create_action(&no, &ev.action) }); async_task_handle_call_refresh!(GameActionCreateCall, |response, _game_data, _u2| { match response { Err(_err) => panic!("login failed, handle me"), Ok(resp) => { info!("created action {}", resp.id); } } });