/* * This file is part of laurelin_api * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ package handlers import ( "api/apierror" "api/db" "api/models" "net/http" "github.com/gin-gonic/gin" ) func JoinGame(c *gin.Context) { id := c.Param("id") // fetch the game var game models.Game record := db.DbConn.Where("id = ?", id).First(&game) if record.Error != nil { c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound}) c.Abort() return } // check if guest is already filled if game.GuestID != "" { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameFull}) c.Abort() return } // check if the game is forming if game.State != models.GAMESTATE_FORMING { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameNotForming}) c.Abort() return } // get guest (us) newGuest, newGuestErr := db.GetUserByEmail(c.GetString("email")) if newGuestErr != nil { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder}) c.Abort() return } // are we the host? if game.HostID == newGuest.ID { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.CannotJoinOwnGame}) c.Abort() return } // if we are not the host, set us as the guest, and "start" the game updatedGame := db.DbConn.Model(&game).Updates(models.Game{GuestID: newGuest.ID, State: models.GAMESTATE_INPROGRESS}) if updatedGame.Error != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.Placeholder}) c.Abort() return } c.JSON(http.StatusOK, gin.H{}) }