/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use bevy::prelude::*; mod req_login; pub use req_login::LoginCallEvent; mod req_register; pub use req_register::RegisterCallEvent; mod req_game_create; pub use req_game_create::GameCreateCallEvent; mod req_game_join; pub use req_game_join::GameJoinCallEvent; mod req_game_forming; pub use req_game_forming::GameFormingCallEvent; mod req_game_mygames; pub use req_game_mygames::GameMyGamesCallEvent; mod req_game_details; pub use req_game_details::GameDetailsCallEvent; mod req_game_action_create; pub use req_game_action_create::GameActionCreateCallEvent; mod parse_game_status; pub use parse_game_status::ParseGameStatusEvent; pub struct AsyncTasksPlugin; impl Plugin for AsyncTasksPlugin { fn build(&self, app: &mut App) { app.add_event::() .add_event::() .add_event::() .add_event::() .add_event::() .add_event::() .add_event::() .add_event::() .add_event::() .add_systems( ( req_login::start_call, req_login::handle_call, req_register::start_call, req_register::handle_call, ) .chain(), ) .add_systems( ( req_game_create::start_call, req_game_create::handle_call, req_game_join::start_call, req_game_join::handle_call, req_game_forming::start_call, req_game_forming::handle_call, req_game_mygames::start_call, req_game_mygames::handle_call, req_game_details::start_call, req_game_details::handle_call, req_game_action_create::start_call, req_game_action_create::handle_call, ) .chain(), ) .add_systems( ( parse_game_status::start_call, parse_game_status::handle_call, ) .chain(), ); } }