/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ api::{self, game::DetailsResponse}, async_task_handle_call, async_task_start_call, plugins::{game::GameData, ParseGameStatusEvent}, NetworkingOptions, }; use bevy::{ prelude::*, tasks::{AsyncComputeTaskPool, Task}, }; use futures_lite::future; #[derive(Component)] pub struct GameDetailsCall(Task); #[derive(Clone)] pub struct GameDetailsCallEvent { pub game_id: String, } async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| { api::game::details(&no, &ev.game_id) }); async_task_handle_call!( GameDetailsCall, |_unused, _ihatethis, response, game_data, parse_ev_w| { match response { Err(_err) => panic!("game details failed, handle me"), Ok(resp) => { info!("game details for {}", resp.id); game_data.game = Some(resp); // start data parsing game_data.parsing_data = true; parse_ev_w.send(ParseGameStatusEvent { game: game_data.game.as_ref().unwrap().clone(), }); } } } );