/* * This file is part of sdbapi * Copyright (C) 2022 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ package handlers import ( "api/auth" "net/http" "api/errors" "api/db" "api/models" "github.com/gin-gonic/gin" "github.com/golang-jwt/jwt/v4" ) func GameInfo(c *gin.Context) { id := c.Param("id") // Check if the game exists var game models.Game record := db.DbConn.Where("id = ?", id).First(&game) if record.Error != nil { c.JSON(http.StatusNotFound, gin.H{"error": errors.GameNotFound}) c.Abort() return } // Auth should match a registered user tokenString := c.Request.Header.Get("Authorization") token, _ := jwt.ParseWithClaims(tokenString, &auth.JWTClaims{}, func(token *jwt.Token) (interface{}, error) { return []byte(auth.JWTSecret), nil }) if claims, ok := token.Claims.(*auth.JWTClaims); ok && token.Valid { // Check if the email in the claims matches a user in the database var user models.User user_record := db.DbConn.Where("email = ?", claims.Email).First(&user) if user_record.Error != nil { c.JSON(http.StatusUnauthorized, gin.H{"error": errors.NotAuthorized}) c.Abort() return } } else { c.JSON(http.StatusNotFound, gin.H{"error": errors.Placeholder}) c.Abort() return } c.JSON(http.StatusOK, gin.H{"id": game.ID, "state": game.State, "p1": game.P1, "p2": game.P2}) }