/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ async_task_start_call, async_task_handle_call, api::{self, game::CreateResponse}, NetworkingOptions, plugins::menu::MenuData, }; use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}}; use futures_lite::future; #[derive(Component)] pub struct GameCreateCall(Task); #[derive(Clone)] pub struct GameCreateCallEvent; async_task_start_call!(GameCreateCallEvent, GameCreateCall, |_ev, no| { let res = api::game::create(&no); res }); async_task_handle_call!(GameCreateCall, |response, _menu_data| { match response { Err(_err) => panic!("game create failed, handle me"), Ok(resp) => { info!("created game {}", resp.id); } } });