/* * This file is part of laurelin/client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use bevy::prelude::*; use naia_bevy_client::ReceiveEvents; mod systems; pub use systems::events::{receive, send}; pub struct NetworkingPlugin; impl Plugin for NetworkingPlugin { fn build(&self, app: &mut App) { app.add_event::() .add_event::() .add_event::() .add_event::() .add_systems(( send::game::create_event, send::game::all_forming_event, send::game::my_games_event, send::user::pub_user_details_event, )) .add_systems( ( receive::connect_events, receive::reject_events, receive::disconnect_events, receive::message_events, receive::tick_events, ) .chain() .in_set(ReceiveEvents), ); } }