/* * This file is part of laurelin/client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use bevy::prelude::*; use iyes_loopless::prelude::*; use crate::GameState; pub mod ui; pub struct MenuPlugin; impl Plugin for MenuPlugin { fn build(&self, app: &mut App) { app. // Start with no menu. The menu is loaded when the GameState::MainMenu is entered. add_loopless_state(MenuState::None) .add_enter_system(GameState::MainMenu, menu_setup) .insert_resource(ui::connect::ConnectScreenData::default()) .add_system(ui::connect::ui.run_in_state(MenuState::Connect)) .add_system(ui::menu::ui.run_in_state(MenuState::Menu)); } } /// Menu State #[derive(Clone, Eq, PartialEq, Debug, Hash)] pub enum MenuState { None, Connect, Menu, Play, Settings, } fn menu_setup(mut commands: Commands) { commands.insert_resource(NextState(MenuState::Connect)) }