/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ api::{self, game::CreateResponse}, async_task_handle_call, async_task_start_call, plugins::menu::MenuData, NetworkingOptions, }; use bevy::{ prelude::*, tasks::{AsyncComputeTaskPool, Task}, }; use futures_lite::future; #[derive(Component)] pub struct GameCreateCall(Task); #[derive(Clone)] pub struct GameCreateCallEvent; async_task_start_call!(GameCreateCallEvent, GameCreateCall, |_ev, no| { api::game::create(&no) }); async_task_handle_call!(GameCreateCall, |response, _menu_data| { match response { Err(_err) => panic!("game create failed, handle me"), Ok(resp) => { info!("created game {}", resp.id); } } });