/* * This file is part of sdbclient * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use bevy::{ prelude::*, tasks::{AsyncComputeTaskPool, Task}, }; use bevy_console::PrintConsoleLine; use futures_lite::future; use iyes_loopless::state::NextState; use crate::{ api::{ self, game::{types::GameState, ResponsePatchGameState}, }, cfg::{CfgDev, CfgUser}, runtime::{ game::RTDGame, menu::{PlayMenuUIState, RTDMenu}, }, }; use super::{PlayMenuState, StartGameEvent}; struct StartGameCallResponse { res: ResponsePatchGameState, } #[derive(Component)] pub(super) struct StartGameCall(Task); pub(super) fn start( mut events: EventReader, mut commands: Commands, cfg_dev: Res, cfg_user: Res, mut rtdmenu: ResMut, ) { for _event in events.iter() { let api_address = cfg_dev.api_server.clone(); let token = cfg_user.user_token.clone(); let game_id = rtdmenu.cur_game.as_ref().unwrap().id.clone(); let thread_pool = AsyncComputeTaskPool::get(); let task = thread_pool.spawn(async move { let patch_game_state_response = api::game::patch_state(api_address, token, game_id, GameState::InProgress); StartGameCallResponse { res: patch_game_state_response, } }); commands.spawn(StartGameCall(task)); rtdmenu.waiting_for_start_game_call = true; } } pub(super) fn handle( mut commands: Commands, mut start_game_call_tasks: Query<(Entity, &mut StartGameCall)>, mut rtdmenu: ResMut, mut rtdgame: ResMut, mut console: EventWriter, ) { if start_game_call_tasks.is_empty() { return; } let (entity, mut task) = start_game_call_tasks.single_mut(); if let Some(start_game_call_response) = future::block_on(future::poll_once(&mut task.0)) { rtdmenu.waiting_for_start_game_call = false; match start_game_call_response.res { ResponsePatchGameState::Valid(res) => { rtdmenu.play_menu_ui_state = PlayMenuUIState::Main; rtdgame.cur_game = Some(res); commands.insert_resource(NextState(PlayMenuState::None)); commands.insert_resource(NextState(crate::GameState::Game)); console.send(PrintConsoleLine::new( format!( "Started game with id: '{}'", rtdmenu.cur_game.as_ref().unwrap().id ) .into(), )); } ResponsePatchGameState::Error(error) => { console.send(PrintConsoleLine::new( format!("Starting game failed, got error: '{}'", error).into(), )); } } // Remove the task, since it's done now commands.entity(entity).remove::(); commands.entity(entity).despawn_recursive(); } }