/* * This file is part of sdbclient * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use bevy::{ prelude::*, tasks::{AsyncComputeTaskPool, Task}, }; use bevy_console::PrintConsoleLine; use futures_lite::future; use crate::{ api::{self, game::ResponseCreateGame}, cfg::{CfgDev, CfgUser}, runtime::menu::{PlayMenuUIState, RTDMenu}, }; use super::CreateGameEvent; struct CreateGameCallResponse { game: ResponseCreateGame, } #[derive(Component)] pub(super) struct CreateGameCall(Task); pub(super) fn start( mut events: EventReader, mut commands: Commands, cfg_dev: Res, cfg_user: Res, mut rtdmenu: ResMut, ) { for _event in events.iter() { let api_address = cfg_dev.api_server.clone(); let token = cfg_user.user_token.clone(); let thread_pool = AsyncComputeTaskPool::get(); let task = thread_pool.spawn(async move { let create_game_response = api::game::create(api_address, token); CreateGameCallResponse { game: create_game_response, } }); commands.spawn(CreateGameCall(task)); rtdmenu.waiting_for_create_game_call = true; } } pub(super) fn handle( mut commands: Commands, mut create_game_call_tasks: Query<(Entity, &mut CreateGameCall)>, mut rtdmenu: ResMut, mut console: EventWriter, ) { if create_game_call_tasks.is_empty() { return; } let (entity, mut task) = create_game_call_tasks.single_mut(); if let Some(create_game_call_response) = future::block_on(future::poll_once(&mut task.0)) { rtdmenu.waiting_for_create_game_call = false; match create_game_call_response.game { ResponseCreateGame::Valid(res) => { rtdmenu.cur_game = Some(res.clone()); rtdmenu.play_menu_ui_state = PlayMenuUIState::InLobbyHost; console.send(PrintConsoleLine::new( format!("Created game with id: '{}'", res.id).into(), )); } ResponseCreateGame::Error(error) => { console.send(PrintConsoleLine::new( format!("Game creation failed, got error: '{}'", error).into(), )); } } // Remove the task, since it's done now commands.entity(entity).remove::(); commands.entity(entity).despawn_recursive(); } }