/* * This file is part of laurelin/client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use bevy::prelude::*; use crate::{GameState, MainLoop}; pub mod ui; pub struct MenuPlugin; impl Plugin for MenuPlugin { fn build(&self, app: &mut App) { app. // Start with no menu. The menu is loaded when the GameState::MainMenu is entered. add_state::() .add_system(menu_setup.in_schedule(OnEnter(GameState::MainMenu))) .insert_resource(ui::connect::ConnectScreenData::default()) .register_type::() .insert_resource(ui::play::PlayScreenData::default()) .register_type::() .add_systems( ( ui::connect::ui.run_if(in_state(MenuState::Connect)), ui::menu::ui.run_if(in_state(MenuState::Menu)), ui::settings::ui.run_if(in_state(MenuState::Settings)), ui::play::ui.run_if(in_state(MenuState::Play)), ).in_set(MainLoop) ); } } /// Menu State #[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)] pub enum MenuState { #[default] None, Connect, Menu, Play, Settings, } fn menu_setup(mut commands: Commands) { commands.insert_resource(NextState(Some(MenuState::Connect))) }