/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ async_task_start_call, async_task_handle_call, api::{self, game::JoinResponse}, NetworkingOptions, plugins::menu::MenuData, }; use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}}; use futures_lite::future; #[derive(Component)] pub struct GameJoinCall(Task); #[derive(Clone)] pub struct GameJoinCallEvent { pub game_id: String, } async_task_start_call!(GameJoinCallEvent, GameJoinCall, |ev, no| { let res = api::game::join(&no, &ev.game_id); res }); async_task_handle_call!(GameJoinCall, |response, _menu_data| { match response { Err(_err) => panic!("game join failed, handle me"), Ok(resp) => { info!("joined game {}", resp); } } });