/* * This file is part of laurelin_client * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ use crate::{ async_task_start_call, async_task_handle_call, api::{self, game::DetailsResponse}, NetworkingOptions, plugins::game::GameData, }; use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}}; use futures_lite::future; #[derive(Component)] pub struct GameDetailsCall(Task); #[derive(Clone)] pub struct GameDetailsCallEvent { pub game_id: String, } async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| { let res = api::game::details(&no, &ev.game_id); res }); async_task_handle_call!(GameDetailsCall, |response, _global, game_data| { match response { Err(_err) => panic!("game details failed, handle me"), Ok(resp) => { info!("game details for {}", resp.id); game_data.game = Some(resp); } } });