/* * This file is part of sdbapi * Copyright (C) 2022 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ package handlers import ( "api/apierror" "api/db" "api/models" "net/http" "github.com/gin-gonic/gin" ) func JoinGame(c *gin.Context) { id := c.Param("id") // fetch the game var game models.Game record := db.DbConn.Where("id = ?", id).First(&game) if record.Error != nil { c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound}) c.Abort() return } // check if p2 is already filled if game.P2 != "" { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameFull}) c.Abort() return } // check if the game is forming if game.State != models.GAMESTATE_FORMING { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameNotForming}) c.Abort() return } // get p1 (game creator) p1, p1err := db.GetUserByID(game.P1) if p1err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder}) c.Abort() return } // get p2 (us) p2, p2err := db.GetUserByEmail(c.GetString("email")) if p2err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder}) c.Abort() return } // are we p1? if p1.ID == p2.ID { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.CannotJoinOwnGame}) c.Abort() return } // if we are not p1, set us as p2 updatedGame := db.DbConn.Model(&game).Update("p2", p2.ID) if updatedGame.Error != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.Placeholder}) c.Abort() return } // return a 20x code c.JSON(http.StatusNoContent, nil) }